Birth Review - A Macabre Puzzle with Heart
Mateo is a speedrunner and glitch documentarian who explores the technical artistry behind breaking games. He produces frame-precise guides for runners and interviews top competitors to understand the culture, history, and legacy of speedrunning.
In a sea of bombastic AAA blockbusters and twitchy multiplayer shooters, Birth feels like a whisper that demands your full attention. Released in 2023 by Madison Karrh and published by Wings, this indie point-and-click puzzle adventure is a love letter to solitude, introspection, and the weird beauty of urban decay. Set in a surreal city populated by anthropomorphic animals, Birth tasks you with collecting bones to build a companion—a premise that’s as unsettling as it is intriguing. It’s a game that doesn’t scream for your attention but burrows into your mind, leaving you pondering its themes long after the credits roll.
As a gamer who’s spent hours in eerie, atmospheric worlds like Little Nightmares and Inside, I approached Birth expecting a similar vibe. What I got was something quieter, more deliberate, and surprisingly emotional. This review dives into what makes Birth tick, whether it’s worth your time, and who’ll vibe with its peculiar charm. Let’s break it down.
Gameplay Overview
Birth is a point-and-click puzzle game at its core, but calling it that feels reductive. You play as an unnamed protagonist navigating a 2D cityscape, interacting with objects and solving environmental puzzles to collect bones. The gameplay loop is simple: explore, gather items, solve puzzles, and progress. But it’s the execution that sets it apart.
- Puzzles: The puzzles are logic-based and satisfyingly tactile. For example, early on, you need to fix a vending machine by finding coins, a wrench, and a specific sequence of actions. They’re not Portal-level brain-benders, but they strike a balance between challenging and intuitive. Most puzzles are self-contained within a single screen, which keeps the pace snappy.
- Exploration: The city is a maze of interconnected apartments, shops, and alleyways. You’ll backtrack often, but the compact world map makes navigation painless. Hidden items and optional interactions reward curious players, like finding a secret note in a neighbor’s mailbox that hints at the city’s lore.
- Inventory Management: Your inventory is straightforward—items combine in logical ways, and there’s no pixel-hunting nonsense. If you’re stuck, it’s usually because you missed an environmental clue, not because the game is being obtuse.
Compared to Machinarium, Birth feels less punishing but equally inventive. While Machinarium leans on complex, multi-step puzzles, Birth prioritizes flow and atmosphere over raw difficulty. It’s also less action-oriented than Little Nightmares, which mixes platforming with its puzzles. If you’re after a chill yet engaging experience, Birth nails it.
Art & Design
Birth’s aesthetic is its secret weapon. The hand-drawn art style is a mix of whimsical and melancholic, like a Tim Burton sketchbook left in the rain. The city feels alive yet abandoned, with peeling wallpaper, flickering streetlights, and cluttered apartments that tell stories through their details.
- Visuals: Every screen is a diorama of muted greens, browns, and grays, punctuated by pops of color—like a red balloon floating in an alley. The anthropomorphic characters (think foxes in trench coats, birds in aprons) are expressive despite minimal animation. It’s not a technical powerhouse, but the art direction carries the weight.
- Sound: The soundtrack is sparse, leaning on ambient hums, distant footsteps, and the occasional jazzy piano riff. It’s understated but perfect for the mood. Sound effects, like the clink of a coin or the creak of a door, are crisp and immersive.
- Atmosphere: The game’s vibe is hard to pin down—equal parts cozy and eerie. One moment, you’re chatting with a friendly raccoon barista; the next, you’re in a dimly lit basement with a skeleton staring at you. It’s not horror, but it’s unsettling in a way that lingers.
Fans of Little Nightmares will appreciate the creepy undertones, but Birth is less oppressive and more contemplative. It’s closer to Oxenfree in how it uses art and sound to build a mood, though Birth is far less dialogue-heavy. The design choices make every moment feel deliberate, like you’re uncovering a hidden world.
Story & Pacing
Birth’s narrative is subtle, almost to a fault. You’re a lonely creature in a strange city, collecting bones to “build a friend.” That’s the hook, but the game doesn’t spoon-feed you answers. The story unfolds through environmental storytelling, item descriptions, and brief interactions with quirky NPCs.
- Themes: Loneliness, identity, and creation are at the heart of Birth. The act of building a companion feels both hopeful and macabre, and the game doesn’t shy away from that tension. A note you find in an apartment about a lost pet hit me harder than expected—it’s small moments like these that add depth.
- Pacing: The game clocks in at 3–5 hours, depending on how much you explore. It’s tight, with no filler, but the lack of a clear narrative arc might frustrate players who want closure. The ending is ambiguous, leaning on interpretation rather than resolution.
- Writing: Dialogue is sparse but poignant. NPCs drop cryptic hints about the city’s history, like a turtle librarian muttering about “the old days.” It’s not as verbose as Disco Elysium, but it’s effective in small doses.
Compared to Inside, which tells a wordless story through visuals alone, Birth offers slightly more context but still trusts you to fill in the gaps. It’s not as emotionally gut-punching as What Remains of Edith Finch, but it’s quietly affecting. If you love piecing together lore, Birth is a treat; if you need a linear plot, you might feel lost.
Performance & Bugs
Birth is a lightweight game, and it runs like a dream on modest hardware. I played on a mid-range PC (Ryzen 5, GTX 1660) and a Nintendo Switch, and both versions were rock-solid.
- PC: Smooth 60 FPS at 1080p with no hiccups. Load times are instant, and the game uses minimal resources. No crashes or bugs in my playthrough.
- Switch: Equally stable, though the handheld mode makes some text and details harder to read. The controls are intuitive with both mouse/keyboard and joy-cons.
- Issues: The only nitpick is occasional input lag on Switch when navigating menus, but it’s minor. Some players on Steam forums mentioned rare softlocks when combining items too quickly, but I didn’t encounter this.
For an indie title, Birth is polished. It’s not pushing graphical boundaries like Cyberpunk 2077, so don’t expect performance woes. It’s a testament to how a small team can deliver a tight experience.
Who This Game Is For
Birth isn’t for everyone, but it’s a gem for the right crowd. Here’s who’ll vibe with it:
- Puzzle Fans: If you love point-and-click adventures like Samorost or The Witness, Birth’s clever puzzles will scratch that itch.
- Atmosphere Junkies: Gamers who adore moody, immersive worlds (Hollow Knight, Limbo) will find Birth’s city captivating.
- Indie Enthusiasts: If you’re tired of cookie-cutter AAA games and want something unique, this is a must-play.
- Short-Game Seekers: Perfect for players who want a bite-sized experience they can finish in a weekend.
It’s not for:
- Action Cravers: If you need fast-paced gameplay, look elsewhere—Birth is slow and deliberate.
- Story-Driven Purists: If you want a clear, cinematic narrative, you might find Birth too vague.
- Horror Averse: While not scary, the game’s eerie vibe might unsettle super-sensitive players.
Pros and Cons
Pros:
- Gorgeous hand-drawn art that oozes personality
- Satisfying, well-designed puzzles
- Haunting atmosphere that blends cozy and creepy
- Compact, focused experience with no bloat
- Stable performance across platforms
Cons:
- Ambiguous story might frustrate some players
- Short length (3–5 hours) may feel too brief for the price
- Minimalist narrative lacks emotional payoff for some
- Occasional input lag on Switch menus
Final Verdict
Birth is a quiet triumph—an indie game that doesn’t try to be everything but excels at what it sets out to do. Its puzzles are engaging, its art is unforgettable, and its atmosphere is unlike anything else I’ve played this year. While the vague story and short runtime won’t click with everyone, those who connect with its introspective vibe will find something special. It’s not a game that screams “Game of the Year,” but it’s one I’ll remember for years to come.
If you’re a fan of Little Nightmares’ eerie tone or Machinarium’s puzzle-driven charm, Birth is worth your time. At $10–15, it’s a steal for a weekend dive into a surreal world. Give it a shot, and let it haunt you in the best way.
Score: 8/10
FAQ
Is Birth worth playing?
Absolutely, if you enjoy atmospheric puzzle games or indie titles with unique vibes. It’s a short but memorable experience, especially for fans of Limbo or Oxenfree. If you need action or a clear story, it might not click.
How long is Birth?
It takes 3–5 hours to complete, depending on how much you explore. Completionists might squeeze out an extra hour hunting for hidden items.
Is Birth scary, relaxing, or challenging?
- Scary: Not outright horror, but it has creepy moments—like a shadowy figure in a basement—that might unsettle. It’s more eerie than jump-scare terrifying.
- Relaxing: The chill soundtrack and slow pace make it soothing, though the puzzles keep you engaged.
- Challenging: Puzzles are moderately tough but fair, never reaching The Witness-level frustration.
What games are similar to Birth?
- Machinarium: Similar point-and-click puzzles with a quirky, hand-drawn world.
- Little Nightmares: Shares the eerie, atmospheric tone but leans more into platforming.
- Oxenfree: Comparable for its moody art and subtle storytelling, though it’s more dialogue-focused.