
Dome Keeper vs 9 kings Which one is Better
Mateo is a speedrunner and glitch documentarian who explores the technical artistry behind breaking games. He produces frame-precise guides for runners and interviews top competitors to understand the culture, history, and legacy of speedrunning.
You’ve heard whispers about 9 Kings and Dome Keeper—two indie darlings that promise tense battles, clever mechanics, and that “just one more run” vibe. As a gamer who’s spent hours building kingdoms and fending off alien hordes, I’ve got you covered with this beginner’s guide. Let’s dive into the heart of these games, share some stories from my playtime, and help you decide which strategy gem is your perfect match.
My First Clash with 9 Kings
I’ll never forget my first run in 9 Kings. I picked the King of Nothing—a balanced, beginner-friendly faction—and stared at my tiny 3x3 grid, feeling like a kid with a blank Lego set. The game threw me into a fantasy world where I’d build a kingdom, play cards to summon troops and buildings, and fend off rival kings. Sounds simple, right? Nope. My first battle against the King of Spells was a disaster. His wizards zapped my knights into oblivion, and my castle’s trebuchet felt like it was lobbing pebbles. But then, victory! I snagged one of his cards—a shiny new Warlock—and suddenly, my deck-building brain lit up.
9 Kings is a roguelike deckbuilder with a tower defense twist. You start with a small grid and a deck of nine cards, placing units, buildings, or buffs each turn to grow your kingdom. After each turn, an enemy king attacks, and your troops auto-battle while you lob attacks from your castle. Win, and you can loot cards from the defeated king, mixing their units into your deck. It’s chaotic, fast-paced, and addictive. The game’s pixel art is charming, and the variety of kings—like the greedy King of Greed or the sacrificial King of Blood—keeps every run fresh.
For beginners, 9 Kings shines because it’s easy to pick up but tough to master. My top tip? Focus on card synergy early. For example, placing a Blacksmith next to your Knights buffs their attack, while a Library can supercharge your Wizards. Don’t hoard gold—spend it at the shop to grab powerful cards or reroll rewards. Also, position your castle in a corner to maximize distance from enemies, giving your troops more time to shine. The King of Spells is a great starter faction, with strong ranged units like Warlocks that make early battles forgiving.
Digging Deep into Dome Keeper
Now, let’s switch gears to Dome Keeper. My first session felt like I’d crash-landed on an alien planet with nothing but a drill and a dream. The game’s premise is unique: you’re a lone miner defending a glass dome from waves of alien attackers while digging for resources underground. My first run was serene—chipping away at rock, hauling iron back to my dome, and upgrading my laser. Then, the hostile proximity meter blinked red, and a swarm of shadow monsters pummeled my dome. Game over. I was hooked.
Dome Keeper blends tower defense with roguelike mining. You split your time between digging for iron, cobalt, and water to upgrade your dome’s defenses and mining gear, and fighting off alien waves with a laser or sword. The pixel art is gorgeous, with a moody soundtrack that amps up the tension. Each run feels like a balancing act: do you dig deeper for rare cobalt to heal your dome, or rush back to fend off the next wave? The game’s randomness—procedurally generated maps and enemy waves—means no two runs are identical.
For new players, Dome Keeper can feel brutal, but a few tips make it manageable. First, grab the Hostile Proximity Meter upgrade ASAP—it warns you when enemies are coming, so you’re not caught mid-dig. Prioritize upgrading your weapon’s movement speed and power early; a sluggish laser won’t cut it against later waves. When mining, use the 1:3 strip-mining technique—dig tunnels three blocks apart to spot resources efficiently without wasting time. And don’t neglect cobalt; it’s your lifeline for dome repairs. The Laser Dome is the easiest for beginners, offering straightforward aiming compared to the tricky Sword Dome.
Comparing the Core Experience
So, how do 9 Kings and Dome Keeper stack up? Let’s break it down. 9 Kings is all about strategic planning and deck-building. You’re a king orchestrating a kingdom, carefully placing cards to create synergies and outsmart rivals. It’s like playing a high-stakes card game where every move shapes your empire. Dome Keeper, on the other hand, is a solo survival saga. You’re a one-person army, juggling mining, upgrading, and combat in real-time. It’s less about long-term strategy and more about quick decisions under pressure.
In terms of accessibility, 9 Kings feels friendlier. Its tutorial eases you into the mechanics, and the auto-battle system lets you focus on card placement rather than micromanaging fights. Dome Keeper has a steeper learning curve, with no hand-holding and a punishing difficulty that can frustrate newbies. But once you get the rhythm of digging and defending, it’s immensely satisfying.
Storytelling and Immersion
Both games nail immersion, but in different ways. 9 Kings feels like a fantasy epic. Each king has a unique vibe—the King of Progress with his sci-fi gatling towers, or the King of Nature with mushroom minions. My favorite moment was turning my King of Nothing into a hybrid empire with vampire units from the King of Blood. It felt like I was writing my own saga. Dome Keeper leans into a sci-fi survival story. The eerie music and pixel-art planets make you feel isolated, like you’re the last human standing. One run, I unearthed a relic that boosted my laser’s power, and I imagined my Keeper as a grizzled hero saving the galaxy.
Replayability and Depth
Both games thrive on replayability, thanks to their roguelike roots. 9 Kings offers endless build possibilities with its card-mixing system. You might craft a sniper-heavy deck one run, then a swarm of imps the next. The seven kings (two more are coming in Early Access) and scalable difficulty keep things fresh. Dome Keeper has less variety in playstyles but compensates with randomized maps and upgrades. Unlocking new domes and gadgets, like the Repellent for crowd control, adds depth, though runs can feel similar after a while.
Which Game Should You Play?
which game is right for you? If you love card games, fantasy settings, and strategic planning, 9 Kings is your crown. Its fast-paced runs (20-30 minutes) and forgiving early difficulty make it perfect for casual gamers or deck-building fans. It’s also a steal at $9.74 during its Early Access discount.
If you’re into sci-fi, solo challenges, and games that test your reflexes, Dome Keeper is your pick. Its meditative mining and frantic combat create a unique vibe, but it demands patience and precision. It’s pricier at around $17.99, but its polish and Steam Deck compatibility justify the cost.