9 kings Easiest to Hardest Bosses to fight
Mateo is a speedrunner and glitch documentarian who explores the technical artistry behind breaking games. He produces frame-precise guides for runners and interviews top competitors to understand the culture, history, and legacy of speedrunning.
You’re deep in the world of 9 Kings. Your heart’s racing, your hands sweaty—and then the screen flashes. It’s boss time. For beginners, these fights feel unfair, like climbing a mountain in flip-flops. But every death teaches something. Here’s the real ranking—brutality level included—and how to win without snapping your controller.
5. The Shattered Knight – A Tale of Patience
I’ll never forget my first run-in with the Shattered Knight. I was feeling cocky after breezing through the early levels of 9 Kings, thinking I’d mastered the dodge-roll. Then this hulking, spectral warrior showed up, swinging a massive greatsword that hit like a freight train. The Shattered Knight ranks fifth because it’s the first boss that truly tests your timing and forces you to unlearn button-mashing habits.
The Knight’s attacks are deceptively slow but cover massive areas. Its phase-two ability to summon ghostly minions adds chaos, and if you’re not paying attention, you’ll get overwhelmed fast. For beginners, the temptation to panic-roll is real, but that’ll just drain your stamina and leave you open.
Stay calm and watch for the Knight’s wind-up animations. Dodge through the swings, not away, to position yourself for counterattacks. Use light weapons for quick hits and save your mana for a burst-damage spell when the minions spawn. Practice patience—this fight is a marathon, not a sprint.
The Hero’s Journey
Here, you’re the hero stepping into the unknown. The Shattered Knight is your first real trial, a guardian at the threshold of 9 Kings’ deeper challenges. Overcoming it feels like crossing into a new world, where you start to believe you might actually survive this game.
Boss Stats • Phases: 2 • Elemental Weakness: Lightning • Best Weapon Type: Light / Fast (Daggers, Short Swords) • Arena Hazards: Ghostly Minions • Mobility Level: Low • Parryable: Yes (Phase 1 only)
4. Veyra, the Flame Matriarch – A Fiery Test of Reflexes
Let me tell you about the time I thought I was ready for Veyra. I’d upgraded my fire-resistant gear, stocked up on potions, and strutted into her volcanic lair like I owned the place. Two minutes later, I was a crispy corpse, and Veyra was cackling over my ashes. This fiery queen ranks fourth for her relentless aggression and punishing mechanics.
Veyra’s attacks combine sweeping flames with pinpoint lava blasts, forcing you to juggle dodging and positioning. Her second phase introduces a burning arena effect that chips away at your health, making every second a race against time. Beginners often struggle with her speed, especially if they’re used to slower foes.
Equip fire-resistant armor and bring potions that boost heat resistance. Stay mobile, but don’t spam dodge—her lava blasts punish sloppy movement. Focus on her telegraphed attacks (like the flame whip) for openings. If you’re struggling, grind for a few levels to boost your health pool.
Before-After-Bridge (BAB)
Before: You’re confident, maybe even overconfident, strolling into Veyra’s lair. After: You’re either victorious or a pile of ash. Bridge: The key is preparation and precise movement. This template hooks you with the stakes (death by fire!) and delivers a clear path to success.
Boss Stats • Phases: 2 • Elemental Weakness: Water / Frost • Best Weapon Type: Mid-range melee or Fire-resistant spells • Arena Hazards: Burn Damage Over Time, Lava Geysers • Mobility Level: High • Parryable: No
3. The Twin Serpents – A Dance of Coordination
The Twin Serpents fight still haunts my dreams. I stumbled into their misty swamp, expecting a single boss, only to face two massive, writhing snakes that attacked in sync. This duo ranks third because it demands multitasking skills that most beginners (myself included) don’t have yet.
The Serpents’ attacks are complementary—one lunges while the other spits venom, creating a constant barrage. Their shared health pool means you can’t focus one down without the other retaliating harder. For newbies, keeping track of both enemies while managing the swamp’s slowing terrain is a nightmare.
Use the arena’s pillars to block venom spits and create breathing room. Prioritize dodging the lunges, as they deal massive damage. A ranged weapon or spell can help chip away safely, but don’t get greedy—hit and run. If you’re co-oping, have one player kite one serpent while the other attacks.
Hypothetical Story
Imagine you’re a weary traveler, lost in a swamp, when two glowing eyes emerge from the mist. You draw your sword, heart pounding, only to see a second pair of eyes. This fight feels like a fable, where survival hinges on cunning and quick thinking, making it a perfect fit for a hypothetical narrative.
Boss Stats • Phases: 1 (Shared health pool) • Elemental Weakness: Ice / Piercing • Best Weapon Type: Ranged / Spear • Arena Hazards: Slowing Swamp Terrain • Mobility Level: Moderate (high lunge range) • Parryable: No
2. Malakar, the Void King – A Mind-Bending Ordeal
Malakar nearly broke me. I spent hours in his dark, shifting arena, dodging void rifts and screaming at my TV as he teleported behind me again. This cosmic tyrant ranks second for his unpredictable moves and psychological warfare, which can crush even seasoned players.
Malakar’s attacks defy logic—portals spawn homing projectiles, and his teleports make positioning a guessing game. His third phase introduces a sanity-draining aura that blurs your screen if you linger too long. Beginners often panic under the sensory overload, leading to fatal mistakes.
Equip gear that boosts magic resistance to mitigate his void attacks. Stay aggressive but controlled—Malakar punishes turtling. Learn his teleport patterns (he favors corners) and use AOE spells to clear projectiles. Take breaks if you’re tilting; this fight demands a clear head.
Harmon’s Story Circle
You start in your comfort zone (a familiar 9 Kings world), but Malakar’s arena pulls you into the unknown. You want to defeat him, but his tricks push you to adapt. By mastering his patterns, you return transformed, ready for the final challenge. This template mirrors your growth as a player.
Boss Stats • Phases: 3 • Elemental Weakness: Holy / Light • Best Weapon Type: AOE / Magic • Arena Hazards: Void Rifts, Sanity Drain • Mobility Level: High (Teleport-heavy) • Parryable: No
1. Elyndra, the Eternal Queen – The Ultimate Test
Elyndra is 9 Kings’ final boss, and she earns her top spot with a fight that feels like a personal vendetta. My first attempt lasted 30 seconds—she obliterated me with a single combo. This goddess of light and shadow is a masterclass in everything the game’s thrown at you, and for beginners, she’s a brick wall.
Elyndra’s four phases each introduce new mechanics: light beams, shadow clones, AOE blasts, and a final phase that combines everything. Her attacks are fast, precise, and relentless, with no room for error. Beginners often lack the gear, skills, or stamina to outlast her marathon fight.
Max out your best weapon and armor before facing her. Study her patterns in each phase—phase one’s beams are dodgeable with precise timing, while phase three’s clones can be kited. Save your strongest spells for phase four, and don’t be afraid to summon NPC allies for backup. Persistence is key.
The Storytelling Framework
Elyndra’s fight is a narrative in itself: you’re the underdog, facing a goddess who’s ruled for eons. Each phase is a chapter, building to a climax where you either triumph or fall. This template weaves your struggle into the game’s lore, making victory feel legendary.
Boss Stats • Phases: 4 • Elemental Weakness: None (Resistant to all) • Best Weapon Type: Max DPS + Buff-Enabled • Arena Hazards: Shifting Light/Shadow Zones, Clone Summons • Mobility Level: Very High • Parryable: Phase 1 only